Evaluating Game Influence Beyond 'Reflexia Prototype'
In the provided quotes, there is no information that directly describes the gameplay features of "Reflexia prototype" or its impact on players’ impressions. All available materials refer to the general effects of computer games—from their influence on character and behavior (for example, the quote stating that “computer dependency... destroys individuality” from file link txt) to a discussion of their training potential (as seen in the quote from file link txt, where it is said that “a computer game is a training tool on which a person practices actions”). None of these sources offer information that would allow for an assessment of the unique features of "Reflexia prototype" and their influence on players.Therefore, based on the presented data, it is impossible to draw conclusions about the processes within "Reflexia prototype."Supporting citation(s):"A child becomes irritable, reacts hysterically to attempts to distract him from the computer, stops reading, and his circle of interests dramatically narrows. These similar changes occur in children and adolescents of very different temperaments. Even a naturally peaceful, kind, and friendly child can become aggressive. Computer dependency seems to level off typological distinctions, erasing personality and destroying individuality." (source: link txt)"And I am not surprised that individuals who spend half the day on the computer shoot better than professional soldiers.
Where have you seen soldiers shooting for 4–5 hours a day throughout the year?A computer game is a training tool on which a person practices actions. The less time there is for thought and analysis, the more likely a person is to perform 'practiced' actions." (source: link txt)